Connor MacLeary

Lawful Gnome Green Wizard, Lv6

Description:

Str 13 (+1)
Dex 12
Con 10
Int 6 (−1)
Wis 15 (+1)
Cha 7 (−1)

Hit Points: 26 (hit dice 6d6, average value 21)
Armor Class: 4
Fighting Capability: +4 (melee +5, missile +4, save 10)
Experience: 82,368 / 120,000

Racial Talents: Small & Subtle
Class Abilities: Turn Undead 3/day, Cast Spells (Mem 4; MP 2/2/1), Destroy 2HD Undead, Signature Spell Lv1 (cure light wounds), Healer’s Touch +2
Skills: Athletics 1, Civics 1, Craft 1, Knowledge 1, Medicine 3, Perception 2, Stealth 1
Languages: Nhordi, Snake

Equipment: Druid’s Grimoires (3 lbs), Wizard’s Elfsteel Cutlass of Healing +1 (1.5 lb), Hammer of Returning +2 (2.5 lbs), Mana Stone of fire ball, Staff of Healing (3 lbs), Elfsteel Maille +1 (10 lbs), Fine Green Wizard’s Robe; Potion of Water Breathing, Potio of Animal Control, 2 Tonics of Speak with Animal, 2 Tonics of Locate Creature, 2 phials each of elemental flame, frost, and shock plasm, Lamp of Long-Burning, Ring of Photosynthesis
Treasure: 82 g.p.
Encumbrance: 22 / 40 lbs (unencumbered)
Movement: 120’ (40’)

White and Green Magic

Spells Memorized at One Time: 4
Spells Cast per Day (Mana Points): 2 / 2 / 1
1st Spirit Animal: Salazar Slithering (cobra; spirit of cure light wounds )

Book of First Level Spells Known

White Magic Green Magic
1 Cure Light Wounds* Detect Danger
2 Detect Evil Faerie Fire
3 Detect Magic Locate Animal or Plant
4 Light* Predict Weather
5 Protection from Evil
6 Purify Food and Water
7 Remove Fear*
8 Resist Cold

Book of Second Level Spells Known

White Magic Green Magic
1 Bless* Heat Metal
2 Find Traps
3 Hold Person* Produce Fire
4 Know Alignment* Warp Wood
5 Resist Fire
6 Silence Circle
7 Snake Charm
8 Speak with Animal

Book of Third Level Spells Known

White Magic Green Magic
1 Continual Light* Call Lightning
2 Cure Blindness
3 Cure Disease* Protection from Poison
4 Growth of Animal
5 Locate Object
6
7 Speak with the Dead
8 Striking
Bio:

Connor MacLeary

The Shade Isle Campaign jhiggins327 silverhearte666