Tag: Lore

Results

  • Monsters

    Monsters in the Shade Isle campaign conform to the following rules and alterations: h3. *Experience Value* Slain or otherwise defeated monsters are worth experience points (XP) equal to (10 × the square of the monster’s level, up to level 10), where …

  • Races

    Playable races in the Shade Isle campaign include humans, elves, dwarves, gnomes, and ogres. [[File:477077 | class=media-item-align-left | Human.jpg]]*Humans* reside pretty much everywhere on Færith. They have one special ability: Ambitious & …

  • Alignments

    The D&D game has three alignments: Law, Neutrality, and Chaos. What the alignments mean to players and how they should play their characters invariably causes all sorts of confusion, so this page exists to clarify things. First and foremost, this rule …

  • Money and Gear

    h3. *Coins* The Shade Isle campaign uses a silver standard for its economy. All prices given in gold pieces in ordinary D&D become silver pieces in the Shade Isle campaign. Indeed, each of the five common coinage metals used in D&D has its equivalent …

  • Magical Items

    h3. *Wands* Nowhere in fantasy fiction are wands ever depicted as storage-batteries for a single spell, to be cast over and over. Usually, they're more of a channeling device, used to assist a spell-caster in the act of casting. (The only instance …

  • Fighter

    Fighters acquire the following class features at these levels: |_=. Lv |_=. Fighter capabilities |_=. Rank capabilities | |=. 1 |=. Focused Strike 1/battle |=. -- | |=. 2 |=. Perfect Parry 1/battle |=. -- | |=. 3 |=. Split Focus 1/battle |=. -- | …

  • Brawler

    These are the class features of the brawler by level: |_=. Lv |_=. Brawler capabilities |_=. Rank capabilities | |=. 1 |=. Brawl 1d4, Off-hand −2, Deflect Missile 1/battle |=. -- | |=. 2 |=. One-Inch Punch |=. -- | |=. 3 |=. Brawl 1d6, Tough as …

  • Expert

    Experts gain the following abilities at these experience levels: |_=. Lv |_=. Expert capabilities |_=. Rank capabilities | |=. 1 |=. Skilled, Lucky Shot № 3 |=. -- | |=. 2 |=. Backstab +4 |=. -- | |=. 3 |=. Sniper's Aim (−1/−2) |=. -- | |=. 4 |=. …

  • Druid

    Here are the druid's spells memorized at one time, spells cast per day (Mana Points), and other class abilities: |_=. Lv |_=. Mana Points (Lv1/2/3/4/5/6) |_=. Druid capabilities | |=. 1 |=. -- |=. Turn Undead 3/day | |=. 2 |=. 1 |=. Memorize 1 spell …

  • Sorcerer

    The sorcerer's spell progressions and other class abilities are as follows: |_=. Lv |_=. Mana Points (Lv1/2/3/4/5/6) |_=. Sorcerer capabilities | |=. 1 |=. 1 |=. Memorize 1 Spell | |=. 2 |=. 2 |=. Memorize 2 Spells | |=. 3 |=. 2/1 |=. -- | |=. 4 …

  • Artificer

    The artificer is easily the most complicated of the character classes. Here is a description of its capabilities: |_=. Lv |_=. Degrees (Pri/Sec/Ter) |_=. Fuel Points (°2/4/6/8/10/12) |_=. Artificer capabilities | |=. 1 |=. 1/1/0 |=. 1 |=. Build 1 …

  • Imperial Church

    The Connaian Empire was the first truly powerful nation-state to emerge from the Dark Age that followed the Fall. The founding of the Empire is regarded as the year 1; and the Empire is generally held to have persisted until around the year 400. …

  • Starshrine

    For reasons yet uncovered, [[Shade Isle]] is home to a number of "Starshrines", strange and out-of-the-way locations where small temples or sacred groves seem to impart visions from the gods and bestow magical gifts upon certain individuals who visit the …

  • Miscellany

    This page is for all of the collected little bits of lore and history that don't quite fit anywhere else. h3. *Artifacts* * _[[Ætheric Flux Detector]]_ * [[Dämmendell Fury]] * The _[[Domstag Codex]]_ * _[[Eye of Izatu-Bal]]_ * The _[[Jug of …

  • Soul-Still

    The Soul-Still was an unholy artifact created by the [[Church of Acrefatum]]. Large enough to fill a room, it consisted of a huge vat of glowing green ectoplasm and tortured human souls, attached by tubes and pipes and wires to magically-operated control …

  • mana stone

    A mana stone is a small crystal, approximately the size of a golf ball. Mana stones are faceted, like cut gems, and they come in many colors. Some are a single, solid color; these glitter much like gems. Others have swirl or stripe patterns, making …

  • Domstag

    Domstag (whose name apparently means "Doomsday") is the god worshiped by the [[Church of Acrefatum]]. Very little is known of Domstag at the moment, except that he seems to be a death-god and belongs to no known pantheon. Statues of Domstag are always …

  • Church of Acrefatum

    This [[Alignments | Chaotic]] cult operates out of [[Shade Abbey]]. Acrefatum (pronounced "OCK-ruh-FAH-toom"; the name comes from the Connaian for "Bitter Fate") seems to be a death-cult, whose followers worship the very concept of death. Their god, [[ …

  • elfsteel

    Elfsteel is the common name given to the incredibly strong, lightweight, silvery metal which the elves have long called _mythrill_. Dwarves favor neither name, instead calling it simply _silver-steel_ in the common tongue and keeping proper Dwarvish name …

  • orichalcum

    Orichalcum is a strong and magically resonant metal, about twice as hard (and twice as heavy) as [[elfsteel]]--but easily five times as rare. When worked into pure metal, orichalcum has a lustrous, golden-red color, somewhere between that of gold and …

  • adamantite

    Adamantite may just be the rarest substance on all of [[Setting | Færith]]. It is only found in meteorites, from which fantastically hard crystals resembling black, glittery diamonds may on rare occasions be extracted. Adamantite is the hardest mineral …

  • rukhiron

    Rukhiron is tainted [[elfsteel]]. It occurs wherever [[Goblin | goblins]] and their ilk have dwelt for a long time (on the order of centuries) in close proximity to natural elfsteel deposits. Like the very earth that goblins tunnel through, elfsteel ore …

  • Heathenry

    The [[Imperial Church]] refers to the worship of former Connaian deities which it has declared to be false (Phoebe Luna, Nereus Oceanus, Mercurius Trismagistus, and Dis Plutus) as _paganism_. It refers to worship of foreign gods as _heathenry_. For lack …

  • Jug of Jordha

    The _jug of Jordha_ is a magical artifact, a seemingly ordinary earthenware jug that contains three doses of a sweet, watery drink that acts as _potion of healing_ when imbibed directly form the _jug_. Every morning at sunrise, the _jug_ refills itself …

  • Assassins' Guild

    The Assassins' Guild is a shadowy organization of killers-for-hire, apparently based in [[Dwerport]]. They seem to have had a hand in the recent murder of Dwerport's last mayor, but the motive for the hit is as-yet unknown. The Guild's most relentless …

  • Thieves' Guild

    The Thieves' Guild has branch-offices in both [[Sægen Village | Sægen Village]] and [[Dwerport]]. [[:tommy | Tommy Twofinger]] was an active member of the Sægen guild, and [[Felgen the Useless]] seems to be at least semi-retired from it. In Dwerport, …

  • Druid Order

    The Druid Order is a purportedly worldwide organization of Lawful [[Druid | druids]], white wizards, and goodly sages. It is a society or fraternity of white-magic-users, not a religious order of any sort. The Order is extremely secretive, but it is …

  • Amœdicus

    Spoken of today only in half-remembered whispers and hushed horror-stories, Amœdicus is a figure of deep evil from the distant path of Færith. Whether he is remembered as a man, a god, or a devil (and the old myths are terribly unclear on this point), it …

  • Eye of Izatu-Bal

    A huge huge ruby about 8" across, flawless and faceted, the _Eye of [[Izatu-Bal]]_ was discovered by the adventuring company in the possession of the [[Marsh-Gnomes]]. The object proved to be magical, but when [[:connor | Connor]] attempted to identify …

  • Izatu-Bal

    Ancient legends that speak of the Dark Lord of Chaos, [[Amœdicus | Amœdicus]], also give brief mention to his lieutenants: * Izatu-Bal, Fiend-Emperor of Hellfire * Makh-Kharu, the Earth-Rotter * Muru-Thoth, the Sea-Terror * Zuu-Shetesh, the Sky- …

  • Planes of Existence

    Many D&D settings have complicated planar cosmologies, with the physical realm (known as the Prime Material Plane) connected to other physical universes via the Plane of Shadow; supported by the Inner Planes, where positive and negative life energies, as …