Tag: NPC

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  • NPCs

    What follows is a list of NPCs encountered by the player character party, according to the initial location of each one: h3. *[[Castle Melènkâr]]* * The [[Lark]] * [[Rydel Melènkâr]] h3. *[[Dämmendell]]* * [[King Bjornstraand]] * [[Matriarch …

  • Patriarch Pallidech

    _"Worship? Devotion!? Bah, those things are for the zealots down on the lower levels. They'll do whatever *I* tell them to. And why shouldn't they? For I have the ear of their *god*!"_ Paracelsus Peregrine Pallidech was the Patriarch (i.e. High …

  • Svartsen the Black

    Svartsen was once a knight of [[Laomark]] and a vassal to High King Bregus. Just over thirty years prior to the start of the campaign, he marched his company of [[Twelve Avengers | twelve black knights]] and their armies south into [[Rûne]], where they …

  • Abbot Mokor

    The adventuring company has so far only heard of Abbot Mokor in passing. He is the abbot of [[Shade Abbey]]. Whether he ranked above or below [[Patriarch Pallidech]] in the hierarchy of the [[Church of Acrefatum]] is at this moment impossible to discern.

  • Abbey Cultist

    [[File:480014 | class=media-item-align-right | images.jpg]]Abbey cultists are followers of the [[Church of Acrefatum]] that have been fully inducted into the religion without actually taking orders. Thus, they rank above the [[Abbey Fanatic| rank-and- …

  • Abbey Fanatic

    [[File:480166 | class=media-item-align-right | BagSlave.png]]Abbey fanatics are normal humans (half a hit die, +0 Fighting Capability) which have been brainwashed into the [[Church of Acrefatum]]. They remain within [[Shade Abbey]] for the most part, …

  • Abbey Monk

    [[File:480053 | class=media-item-align-right | DarkPriest.gif]]The Monks of [[Shade Abbey]] are the priesthood of the [[Church of Acrefatum]]. They can be identified apart from the normal cultists by their red robes--the greater the ratio of red to …

  • Abbey Guard

    [[File:480032 | class=media-item-align-right | Soldier-ffiv.gif]]Abbey guards are the militant arm of the [[Church of Acrefatum]], members of the cult who serve as [[Shade Abbey]]'s armed defenders. Most abbey guards are human men-at-arms (1 HD) or …

  • Assassin

    [[File:480036 | class=media-item-align-right | Assassin-ffv-ios.png]]Assassins are hired killers, usually [[Expert | experts]], but they can be 0-level humans or demi-humans, or leveled members of any class. [[Fergus the Assassin]], for example, was a …

  • Bandit

    [[File:480061 | class=media-item-align-right | FFD_Bandit.png]]*Armor Class:* 6 *Hit Dice:* ¾ (1d6 hp) *Move:* 120' (40') *Fighting Capability:* +1 *Saving Throw:* 6 *Damage:* 1d6 or by weapon *Dungeon Encounter:* 1d8 *Wilderness Encounter:* 3d10 …

  • Onnus Eagan

    _"Oh, dear, that cut looks nasty. Tsk. Lucky thing, though: by the grace of Lord Nereus, I was able to brew up something yesterday that might just do the trick..."_ Father Onnus has dwelt on [[Shade Isle]] for close to twenty-seven years. He was …

  • Aristel Starbrow

    Aristel is the shrine-keeper who tends the [[Starshrine to Alfader]]. He is a half-elvish sorcerer with straight, black hair and bright blue eyes. He nearly always goes about in a dark blue cleric's robe and never carries a weapon. Master Starbrow's …

  • Quissler

    Quissler is a 3rd level gnome [[Expert | expert]] who serves as a captain of the [[Shade Abbey]] [[Abbey Guard | guard]]. He is the abbey's Range-Master: his duties include training the other guards in archery and scouting for raids or patrols. The …

  • Clern

    Clern was a 5th level human [[Sorcerer | sorcerer]] hired by the [[Church of Acrefatum]] to carry out experiments in [[mana stone]] production. His attempts to improve upon the Church's [[Soul-Still]] lore must have been at least partially successful, …

  • Fritzhelm

    Fritzhelm was a 1st level human fighter and a slave-trader from [[Dolheim]]. When the party met Fritzhelm, he and his bodyguards were hobnobbing with one of the [[Abbey Monk | Abbey Monks]], [[Father Boermund]], who was entertaining his guests in the …

  • Father Boermund

    Father Boermund was an adept (2nd level human [[Druid | druid]]) in the [[Abbey Monk | priesthood]] of [[Shade Abbey]]. The party encountered him when he was entertaining [[Fritzhelm]] the Slave-Trader in the priests' lounge of the abbey's Palatial …

  • Lunkin

    Lunkin is the dwarf blacksmith operating the forges in [[Shade Abbey]]'s Palatial Fortress (areas [[Shade Abbey 1A | 1A.27 and 28]]). He was so absorbed in his work (forging weapons; apparently, he had a _huge_ order to fill at the time) that he wasn't …

  • Hulda

    _"Don't cause trouble. I'll pop you one in the lip if you cause me trouble."_ Known as either Hulda the Sailor or Hulda the Dockmistress, she's the brawny and tattooed [[Laomark | Laomarki]] woman who runs the [[Sægen Village | Sægen Village]] quay …

  • Lauralina DuLell

    _"Ah,_ oui, _I see... introducing kingsfoil into a tincture of laudanum and ethanol should... well, I must say, zat is a bold compound!"_ Lauralina is [[Sægen Village | Sægen Village]]'s resident chemist and apothecary. She's a beautiful, golden- …

  • Johann Vinter

    Johann Vinter is the Sheriff of [[Sægen Village | Sægen Village]] and the right-hand man to [[Klaus Klaussen | Mayor Klaussen]]. He operates the village jailhouse and serves as the _de facto_ captain of a small force of constables known as the Goon Squad …

  • Klaus Klaussen

    The Honorable Sir Klaus Klaussen is the royally-appointed Mayor of [[Sægen Village | Sægen Village]]. Whether Prince [[Svartsen the Black]] meant to honor or condemn the man with this posting, none can say. But the fact remains, Mayor Klaussen is master …

  • The Braggis

    Grashka Braggi is a dwarf who serves as [[Sægen Village | Sægen Village's]] blacksmith, tinker, and handyman. Lyra Braggi, his human wife, minds their shop. Grashka is unusually friendly and outgoing for a dwarf. Lyra is the stern, demanding type, with …

  • The Doyles

    Derrigan Doyle is the portly, jolly innkeeper and barman of [[Sægen Village | Sægen Village]]. His wife, Molly, is a tease, a gossip, and a shameless flirt for a woman of her advanced age--but the two of them still get along just fine. Together, they …

  • Bertram Lakko

    _"Some may call this junk; but me, I call them treasures. ... Yes, of course I'm being serious. Look, buy something already, will ya?"_ Bertram Lakko is [[Sægen Village | Sægen Village's]] shopman extraordinaire. "Bertram's General Goods" is every …

  • Felgen the Useless

    _"Give you some pointers? Sure, I can teach you a thing or two--my good hand may be old, but it's not exactly slow. Here's your wallet back, by the way."_ Going by first impressions, Felgen the Useless looks like he ought to live up to his name. He' …

  • Vikla

    Vikla was an elderly [[Goblin | gobliness]] and sorceress who inhabited the dungeon wing of the Old Fortress basement (areas [[Old Fortress B1 | B1.52-54]]). She was in the middle of fashioning some simple wooden [[Golem | golems]] to assist her tribe …

  • Shakla

    Shakla was a [[Hobgoblin | hobgoblin]] who ruled as chieftain over all of the goblin-kin dwelling in the [[The Old Fortress | Old Connaian Fortress]]; he styled himself "the Goblin-King" and kept his throne-room in area [[Old Fortress B1 | B1.59]]. …

  • Grok

    Grok is a [[Goblin | goblin]] shaman who inhabits the [[Old Fortress G0 | main level]] of the [[The Old Fortress | Old Connaian Fortress]]. Apparently a figure of some authority to the goblins and [[Imp | imps]] dwelling on that level, Grok actually …

  • Fergus the Assassin

    Fergus the [[Assassin]] (Chaotic human 3rd level [[Fighter | fighter]]) was one of the men in charge of the group of [[Shade Abbey]] [[Abbey Cultist | cultists]] excavating [[The Old Fortress | Diro's Tomb]]. When the adventuring company arrived and …

  • Yelda

    _"Well, aren't you a sore sight for fine eyes. Now go away."_ Yelda the Bog-Witch is a hunched-over, gnarled, tiny little crone of a woman who lives in an out-of-the-way [[Yelda's Hut | witch's hut]] deep in the [[Merkbog]], roughly nine leagues north …

  • Pixie Elder

    The chieftain of the [[Pixie | pixies]] who live in the [[Sprites' Glade | Sprites' Glade]] in the [[Lornwood]], the Pixie Elder takes the form of a small, slender, white-bearded, gnome-like old man. He has met the adventuring company on friendly terms, …

  • Jaxter

    Chieftain of the highwaymen who dwelt at the [[Bandit Camp]] four leagues northeast of [[Sægen Village | Sægen Village]], Jaxter was a foppish sort of swashbuckler. He managed to run [[:werterrix | Werterrix the ogress]] through with his [[elfsteel]] …

  • Mother Malum

    Mother Malum is the weird old lady who run's "Mother Malum's Fortunes and Witchery" (the closest thing [[Dwerport]] has to a magic-shop). She keeps herself hunched under a brown cloak so that only one bright, gray eye peeks out. Most anything said to …

  • MacIntyre

    MacIntyre is one of many desperate traders and peddlers forced by [[Dolheim]]'s blockade of [[Dwerport]] to brave the dangerous wilderness paths to [[Sægen Village | Sægen Village]] and [[Rorgan Village]]. When not on the road, he can be found staying at …

  • Richard Rankine

    Richard Rankine is the innkeeper at [[Dwerport]]'s "Harbor's Haven Hostel" (which sits on the south side of the harbor, at the end of Issa Street). He's an old, retired buccaneer who now lives a quiet, respectable life as the unassuming proprietor of …

  • Jasper Capefeather

    Jasper is the blustery and dapper sheriff of [[Dwerport]]. His zeal for justice leads him to talk a big game, but unfortunately, Dwerport is something of a rogues' city these days, and there's only so much that one dedicated sheriff and a small band of …

  • Grandfather

    "Grandfather" is the code-name given to the leader of the [[Dwerport]] [[Assassins' Guild]]. Very little is known about him, and his title is only ever whispered there in quiet fear. The adventuring company has met Grandfather once. During a …

  • Fruben Flinthelm

    Deputy Vice-Mayor Fruben Flinthelm is a kingsdwarf in the service of [[King Bjornstraand | Bjornstraand]] of [[Dämmendell | Dämmendell]], and the younger brother of the king's bodyguard, [[Fundin Flinthelm]]. Fruben is under constant pressure to hold the …

  • Anarxis

    [[File:499292 | class=media-item-align-center | RH_Black_Dragon_web.jpg]] Anarxis of the North is a great black dragon who appeared in the northern regions of [[Shade Isle]] about a hundred years ago. He attacked the dwarven kingdom there, driving …

  • Tarquin Tripscad

    Tarquin Tripscad is a gnome who serves [[King Bjornstraand]] of [[Dämmendell | Dämmendell]] as court skald and jester. He dresses flamboyantly, gesticulates wildly, and loves to pepper his speech with little verses, riddles, and rhymes. Tarquin is an …

  • Matriarch Garavel

    Garavel is the high priestess of the dwarves of [[Dämmendell]]. She is both a [[Druid | sage]] and a clergywoman dedicated to the worship of all seven of the northern gods. A number of monks and acolytes serve under her as lesser priests, but most of …

  • Fundin Flinthelm

    Fundin is a dwarven [[Brawler | brawler]] who serves as bodyguard to [[King Bjornstraand]] and captain-of-the-guard in [[Dämmendell | Dämmendell]]. He is the brother of [[Fruben Flinthelm]]. Gruff, grumpy, and always vigilant (to the point of treating …

  • Forgemaster Elrick

    Elrick is a dwarf of some two-hundred years' age, who serves as the Forgemaster of [[Dämmendell | Dämmendell]]. That means that he is both a master blacksmith himself, and the overseer of a small army of dwarven smiths who see to the day-to-day work of …

  • Kayla Klickenklamp

    Kayla Klickenklamp is a cute, exuberant young gnome who serves [[King Bjornstraand]] as [[Dämmendell | Dämmendell's]] Chief Engineer. She is a skilled chemist and mechanic, and she has assisted [[:henrik | Henrik Iverssen]] with numerous inventions. She …

  • Baroness Skaadi

    The Baroness Skaadi is one of [[Svartsen the Black]]'s [[Twelve Avengers]]. She is rumored to be a both a sword-fighter and a spell-caster of unparalleled skill, and she personally slew many of [[Dwerport]]'s townsfolk while establishing martial law …

  • Pirate

    [[File:481832 | class=media-item-align-right | Pirate_FFII_PSP.png]]Pirates are seafaring robbers and outlaws. Unlike [[Bandit | bandits]], pirates tend to be men-at-arms (1d8 hp, FC +2), albeit lightly armed and armored; and their leaders are [[Fighter …

  • Edmund

    Edmund is a [[Vampire | wampyr]] who guards [[Shade Abbey]]'s [[Shade Abbey 1B | Temple of Spiritual Devotions]] level. He seems to have some sort of deal with the [[Church of Acrefatum]], whereby he serves as their temple-guardian in exchange for... …

  • Canon Voth

    Canon Selko Voth was an aged, mid-ranking [[Abbey Monk | priest]] in the hierarchy of the [[Church of Acrefatum]]. He was in charge of keeping the [[Shade Abbey 1B | Temple of Spiritual Devotions]] running smoothly, at least until the adventuring company …

  • Berserker

    [[File:487562 | class=media-item-align-right | FF3NES-Berserker.gif]]*Armor Class:* 7 *Hit Dice:* 1+1* *Move:* 120' (40') *Fighting Capability:* +3 *Saving Throw:* 7 *Damage:* By weapon + 2 *Dungeon Encounter:* 1d6 *Wilderness Encounter:* 3d10 * …

  • Darby O'Dell

    Darby is the Bishop of [[Dwerport]]. As a high-ranking priest of the [[Heathenry | northern gods]], he runs Dwerport's largest church, the Temple of the Æsir--or at least he did, until his immediate superior, [[Matriarch Garavel]] of [[Dämmendell | Dä …

  • Jonétticel

    Jonétticel is an elvish woman who operates as guild-mistress of the [[Dwerport]] [[Thieves' Guild | Thieves' Guild]]. At the moment, very little is known about her, except that her fey beauty is matched only by her smug, cocky manner and forward speech ( …

  • Lannet Annwn

    Lannet is a gnome thief who operates out of [[Dwerport]]. Like many gnomes of [[Latia | Laeshic]] origin, he has a peculiarly flat accent and speaks quickly, with lots of street-slang. Lately, Lannet has been serving as a sort of go-between for [[: …

  • Erb

    Erb works for [[Richard Rankine]] as the barkeep at [[Dwerport]]'s own beloved Harbor's Haven Hostel. He's the grumpy, surly sort; even when you're buying drinks from the man, he doesn't talk much. As it turns out, though, he also has ties to the [[ …

  • Cornelius Hellstrommus

    Dr. Cornelius Hellstrommus was a [[Sorcerer | magus]], necromancer, and mad scientist who lived in [[Hellstrommus Tower]] in the [[Merkbog]]. Apparently, he sought solitude there to carry out his horrific experiments upon the undead, particularly the …

  • Marvin the Chirurgeon

    A lunatic and unsanitary surgeon of unknown skill-level, he dwelt within the Hall of Healing in [[Shade Abbey]]'s [[Shade Abbey 1B | Temple of Devotions]], at least until [[:gibli | Gibli]] the burglar shanked him.

  • Gogo

    Gogo was an aged gnome, the personal slave of [[Abbot Mokor]] of [[Shade Abbey]]. Gogo dwelt in the Abbot's office-supply-closet, [[Shade Abbey 1B | area 1B.33]]. He was an exceedingly simple-minded sort of fellow, speaking with broken grammar and …

  • Black Knight

    The Black Knight of [[Church of Acrefatum | Acrefatum]] was one of the temple-guardians of [[Shade Abbey]]. Specifically, he guarded the central altar of the [[Shade Abbey 2A | Temple of Mortifications]], at areas 2A.12 and 13. An elderly human knight, …

  • Smitty Hoskins

    Old Smitty is the lighthouse-keeper of the [[Sægen Village | Sægen Village]] Lighthouse. He's a solitary fellow with a solitary sort of job, leading a solitary sort of life. Since the only person he really has regular contact with is [[Hulda | Hulda]] …

  • Orrin Eisengant

    Orrin Eisengant is one of the jarls (noble dwarves) of [[Dämmendell | Dämmendell]] and a cousin of [[King Bjornstraand | King Bjornstraand]]. With [[Princess Ingridine]] missing and presumed dead, Jarl Orrin has been named the crown prince and successor …

  • Princess Ingridine

    The niece of [[King Bjornstraand | King Bjornstraand]] of [[Dämmendell]], she was the king's closest blood-relative and heiress to the throne. But she was also an adventuress and an inveterate explorer of dangerous places, a habit which tends to conflict …

  • Lark

    A strange creature that dwells in [[Castle Melènkâr | Castle Melènkâr]], the Lark, whatever she really is, takes the form of a common songbird. But she speaks with a woman's voice, has the ability to fly through solid walls, and seems to be intent on …

  • Rydel Melènkâr

    Rydel is one of the Melènkâr family, the inhabitants of [[Castle Melènkâr]]. He appeared to be a pale man or elf with dark hair and stormy eyes, superficially youthful, but with an agèd _feel_ to his presence. When the adventuring company encountered …