Tag: Rulebook

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  • Rules

    [[House Rules]] "Engines & Empires":https://shade-isle.obsidianportal.com/wikis/engines-empires [[Labyrinth Lord]] h3. *The Core Rules: D&D vs. AD&D* _Shade Isle_ is a role-playing campaign that uses the classic _Dungeons & Dragons_ rules. …

  • Monsters

    Monsters in the Shade Isle campaign conform to the following rules and alterations: h3. *Experience Value* Slain or otherwise defeated monsters are worth experience points (XP) equal to (10 × the square of the monster’s level, up to level 10), where …

  • House Rules

    [[Character Creation]] [[Ability Scores]] [[Experience Levels]] [[Hit Dice]] [[Races]] [[Classes]] [[Alignments]] [[Skills]] [[Money and Gear]] [[Combat]] [[Adventuring]] [[Monsters]] [[Magical Items]] [[Epic Levels]]

  • Labyrinth Lord

    _Labyrinth Lord_, by Daniel Proctor, is a retro-clone which imitates the 1981 version of the classic D&D game (the so-called "magenta" Basic set by Tom Moldvay and the "cyan" Expert set by Zeb Cook and Steve Marsh). _Labyrinth Lord_ deserves special …

  • Engines & Empires

    The _"Engines & Empires Campaign Compendium":http://www.lulu.com/shop/john-higgins/engines-empires-campaign-compendium-ebook/ebook/product-21032632.html_ is both a rules modification and a campaign setting for _[[Labyrinth Lord]]_. The Shade Isle …

  • Character Creation

    To make a character for the Shade Isle Campaign, follow this sequence of procedures: *0. Get a Character Sheet* View or download it "here":https://drive.google.com/file/d/0B4vlo4bUQZY7Mzc4Q3lOMGNwRDg/view?usp=sharing. *1. Roll Abilities* The …

  • Races

    Playable races in the Shade Isle campaign include humans, elves, dwarves, gnomes, and ogres. [[File:477077 | class=media-item-align-left | Human.jpg]]*Humans* reside pretty much everywhere on Færith. They have one special ability: Ambitious & …

  • Classes

    There are six *character classes* available in the Shade Isle campaign. Each class uses a different [[Ability Scores | ability score]] for its prime requisite. The [[Fighter]] (Strength) is an armed warrior specialized in battle tactics and special …

  • Alignments

    The D&D game has three alignments: Law, Neutrality, and Chaos. What the alignments mean to players and how they should play their characters invariably causes all sorts of confusion, so this page exists to clarify things. First and foremost, this rule …

  • Ability Scores

    D&D characters at their most fundamental are described by six characteristics, known as "attributes" or "abilities". These are Strength, Dexterity, Constitution, Intelligence, WIsdom, and Charisma. They describe a character's essential physical and …

  • Skills

    Shade Isle characters may be trained in any of twelve *skills*, areas of expertise and learning which augment ability checks. The base chance to make an ability check (to help the referee resolve any uncertain action that depends in part on a character …

  • Experience Levels

    Player characters and their allies and henchmen (that is, NPC party members with a character class and an experience level) earn *experience points* (XP) for their activities: exploring dangerous places, finding treasure, and slaying monsters and villains …

  • Hit Dice

    Player characters in classic D&D determine their hit points randomly at each level by rolling hit dice, the sizes of which vary according to their [[Classes | character class]]. Fighters and brawlers roll eight-sided hit dice; druids and experts roll six …

  • Money and Gear

    h3. *Coins* The Shade Isle campaign uses a silver standard for its economy. All prices given in gold pieces in ordinary D&D become silver pieces in the Shade Isle campaign. Indeed, each of the five common coinage metals used in D&D has its equivalent …

  • Combat

    The basic rule that undergirds combat in the Shade Isle campaign is the same that governs every other dice mechanic: rolling low is good when you're trying to succeed at something (_task resolution_ rolls like attacks, saves, and checks); rolling high is …

  • Adventuring

    h3. *Reaction Rolls* The most annoying inconsistency between the 3rd and 4th editions of the classic D&D game is a minor, subtle shift in the way reaction rolls and Charisma adjustments are handled. After 1991, Charisma adjustments were finally placed …

  • Magical Items

    h3. *Wands* Nowhere in fantasy fiction are wands ever depicted as storage-batteries for a single spell, to be cast over and over. Usually, they're more of a channeling device, used to assist a spell-caster in the act of casting. (The only instance …

  • Epic Levels

    After reaching the 14th experience level, ordinary level advancement reaches a beak-point, and the rate at which new levels are gained slows considerably. Now characters gain one “epic level” at every 375,000 XP above the 1,500,000 XP mark. There are …

  • Fighter

    Fighters acquire the following class features at these levels: |_=. Lv |_=. Fighter capabilities |_=. Rank capabilities | |=. 1 |=. Focused Strike 1/battle |=. -- | |=. 2 |=. Perfect Parry 1/battle |=. -- | |=. 3 |=. Split Focus 1/battle |=. -- | …

  • Brawler

    These are the class features of the brawler by level: |_=. Lv |_=. Brawler capabilities |_=. Rank capabilities | |=. 1 |=. Brawl 1d4, Off-hand −2, Deflect Missile 1/battle |=. -- | |=. 2 |=. One-Inch Punch |=. -- | |=. 3 |=. Brawl 1d6, Tough as …

  • Expert

    Experts gain the following abilities at these experience levels: |_=. Lv |_=. Expert capabilities |_=. Rank capabilities | |=. 1 |=. Skilled, Lucky Shot № 3 |=. -- | |=. 2 |=. Backstab +4 |=. -- | |=. 3 |=. Sniper's Aim (−1/−2) |=. -- | |=. 4 |=. …

  • Druid

    Here are the druid's spells memorized at one time, spells cast per day (Mana Points), and other class abilities: |_=. Lv |_=. Mana Points (Lv1/2/3/4/5/6) |_=. Druid capabilities | |=. 1 |=. -- |=. Turn Undead 3/day | |=. 2 |=. 1 |=. Memorize 1 spell …

  • Sorcerer

    The sorcerer's spell progressions and other class abilities are as follows: |_=. Lv |_=. Mana Points (Lv1/2/3/4/5/6) |_=. Sorcerer capabilities | |=. 1 |=. 1 |=. Memorize 1 Spell | |=. 2 |=. 2 |=. Memorize 2 Spells | |=. 3 |=. 2/1 |=. -- | |=. 4 …

  • Artificer

    The artificer is easily the most complicated of the character classes. Here is a description of its capabilities: |_=. Lv |_=. Degrees (Pri/Sec/Ter) |_=. Fuel Points (°2/4/6/8/10/12) |_=. Artificer capabilities | |=. 1 |=. 1/1/0 |=. 1 |=. Build 1 …