Armor Class: 6
Hit Dice: 5**
Fly: 120’ (40’)
Fighting Capability: +6 (bite)
Saving Throw: 9
Damage: 2d4 + special
Dungeon Encounter: 1
Wilderness Encounter: 0
Morale: 10
Alignment: Chaotic
XP Value: 490

Beholders are terrifying and evil magical creatures spawned from Chaos itself. Some say that they hail from the empty, howling Limbo between universes. Once their kind worms its way into an extant reality, it starts to infest that universe with Chaos, like a plague of termites hiding within the woodwork of reality.

The adventuring company has fought one example of lesser beholder-kin within Shade Abbey: a spectator, which has one great central eye capable of reflecting or deflecting spells (if it rolls less than its own hit dice, i.e. 5 or lower, on a saving throw vs. spells) back at any one other target it can see within 30’. It possesses four eye-stalks: each can fire a different spell (hold person, cause fear, confusion, or cause serious wounds), although it can only fire off two of its eye-rays, and these at two different targets, per round.


The Shade Isle Campaign jhiggins327 jhiggins327