Marsh-Gnomes

The Village of the Marsh-Gnomes sits on the northern edge of a great quicksand-flats in the southern part of the Merkbog. The gnomes living here were a degenerate and insular breed, living an isolated life in the middle of nowhere and having practically no contact with outsiders.

When the adventuring company stumbled upon this place, the Marsh-Gnomes weren’t exactly friendly, but neither were they in a hurry to turn the outsiders away. The villagers seemed to be harmless yokels—adverse to trouble and wary of strangers, but not entirely unwelcoming either. The party asked to spend the night there, and they were shown to an empty hut that they could occupy. (All of the huts in the village were raised up on stout poles, keeping them about two feet above the surface of the bog.) Some of the company spent that day mingling with the Marsh-Gnomes, enjoying their mushrooms and moonshine, to the point where the banjos and washboards and empty jugs came out and a regular hoedown commenced.

That night, though, all of the villagers grabbed torches and daggers and put on black robes and masks, and they marched upon the adventuring company’s hut at the stroke of midnight, all the while chanting Lovecraftian babble and loud cries to Izatu-Bal. The party retaliated by slaying all of the villagers—and in fact, once the “Deliverance-Gnomes” were all dead, Connor used call lightning to reduce the rest of the village to ash. Amongst the rubble, the party discovered a great ruby, although they only learned later that it was, in fact, an artifact known as the Eye of Izatu-Bal (and very likely responsible for the Marsh-Gnomes’ corruption).

Marsh-Gnomes

The Shade Isle Campaign jhiggins327 jhiggins327