Tag: Monster

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  • Enemies

    h3. *Monsters Encountered Thus Far* The adventuring company has chanced to meet the following monsters over the course of this campaign: * *Men* [[Abbey Cultist]] [[Abbey Fanatic]] [[Abbey Guard]] [[Abbey Monk]] [[Assassin]] [[Bandit]] [[ …

  • Abbey Cultist

    [[File:480014 | class=media-item-align-right | images.jpg]]Abbey cultists are followers of the [[Church of Acrefatum]] that have been fully inducted into the religion without actually taking orders. Thus, they rank above the [[Abbey Fanatic| rank-and- …

  • Abbey Fanatic

    [[File:480166 | class=media-item-align-right | BagSlave.png]]Abbey fanatics are normal humans (half a hit die, +0 Fighting Capability) which have been brainwashed into the [[Church of Acrefatum]]. They remain within [[Shade Abbey]] for the most part, …

  • Abbey Monk

    [[File:480053 | class=media-item-align-right | DarkPriest.gif]]The Monks of [[Shade Abbey]] are the priesthood of the [[Church of Acrefatum]]. They can be identified apart from the normal cultists by their red robes--the greater the ratio of red to …

  • Abbey Guard

    [[File:480032 | class=media-item-align-right | Soldier-ffiv.gif]]Abbey guards are the militant arm of the [[Church of Acrefatum]], members of the cult who serve as [[Shade Abbey]]'s armed defenders. Most abbey guards are human men-at-arms (1 HD) or …

  • Assassin

    [[File:480036 | class=media-item-align-right | Assassin-ffv-ios.png]]Assassins are hired killers, usually [[Expert | experts]], but they can be 0-level humans or demi-humans, or leveled members of any class. [[Fergus the Assassin]], for example, was a …

  • Bandit

    [[File:480061 | class=media-item-align-right | FFD_Bandit.png]]*Armor Class:* 6 *Hit Dice:* ¾ (1d6 hp) *Move:* 120' (40') *Fighting Capability:* +1 *Saving Throw:* 6 *Damage:* 1d6 or by weapon *Dungeon Encounter:* 1d8 *Wilderness Encounter:* 3d10 …

  • Bomb Spore

    [[File:480038 | class=media-item-align-right | FF4_PSP_Mom_Bomb_Field.png]]*Armor Class:* 9 *Hit Dice:* 1==**== (1 hit point) *Move:* 30' (10') *Fighting Capability:* cannot attack *Saving Throw:* 7 *Damage:* disease *Dungeon Encounter:* 1 * …

  • Geist

    [[File:480058 | class=media-item-align-right | geist.png]]*Armor Class:* 5 *Hit Dice:* 3* *Move:* 90' (30') *Fighting Capability:* +4 *Saving Throw:* 8 *Damage:* 2d4 energy drain *Dungeon Encounter:* 1d6 *Wilderness Encounter:* 1d8 *Morale:* 12 …

  • Giant Beetle

    [[File:480167 | class=media-item-align-right | Beetle_Sprites.png]] h3. Giant Fire Beetle *Armor Class:* 4 *Hit Dice:* 1+2 *Move:* 120' (40') *Fighting Capability:* +3 *Saving Throw:* 7 *Damage:* 2d4 *Dungeon Encounter:* 1d8 *Wilderness …

  • Giant Lizard

    [[File:480169 | class=media-item-align-right | Lizard-ff1-ps.png]] h3. Giant Gecko Lizard *Armor Class:* 5 *Hit Dice:* 3+1 *Move:* 120' (40') *Fighting Capability:* +5 *Saving Throw:* 8 *Damage:* 1d8 *Dungeon Encounter:* 1d6 *Wilderness …

  • Giant Spider

    [[File:480171 | class=media-item-align-right | Spider.png]] h3. Giant Crab Spider *Armor Class:* 7 *Hit Dice:* 2* *Move:* 120' (40') *Fighting Capability:* +3 *Saving Throw:* 7 *Damage:* 1d8 + poison *Dungeon Encounter:* 1d4 *Wilderness …

  • Ghoul

    [[File:480172 | class=media-item-align-right | Ghoul.png]]*Armor Class:* 6 *Hit Dice:* 2* *Move:* 90' (30') *Fighting Capability:* +3 (claw/claw/bite) *Saving Throw:* 7 *Damage:* 1d3/1d3/1d3 + paralyze *Dungeon Encounter:* 1d6 *Wilderness …

  • Gnoll

    [[File:480174 | class=media-item-align-right | gnole.png]]*Armor Class:* 5 *Hit Dice:* 2 *Move:* 90' (30') *Fighting Capability:* +3 *Saving Throw:* 7 *Damage:* By weapon + 1 *Dungeon Encounter:* 1d6 *Wilderness Encounter:* 3d6 *Morale:* 8 * …

  • Goblin

    [[File:480175 | class=media-item-align-right | Goblin1.png]]*Armor Class:* 6 *Hit Dice:* 1−1 *Move:* 90' (30') *Fighting Capability:* +1 *Saving Throw:* 6 *Damage:* By weapon *Dungeon Encounter:* 2d8 *Wilderness Encounter:* 6d10 *Morale:* 7 (9 …

  • Golem

    [[File:480176 | class=media-item-align-right | golem2.png]] h3. Wood Golem *Armor Class:* 7 *Hit Dice:* 2+2 *Move:* 120' (40') *Fighting Capability:* +4 *Saving Throw:* 8 *Damage:* 1d8 *Dungeon Encounter:* 1 *Wilderness Encounter:* 1 * …

  • Gray Ooze

    [[File:480177 | class=media-item-align-right | GrawOoze-ff1-psp.png]]*Armor Class:* 8 *Hit Dice:* 3* *Move:* 10' (3') *Fighting Capability:* +4 *Saving Throw:* 8 *Damage:* 2d8 *Dungeon Encounter:* 1d4 *Wilderness Encounter:* 1d4 *Morale:* 12 * …

  • Green Slime

    [[File:480178 | class=media-item-align-right | slime.png]]*Armor Class:* N/A *Hit Dice:* 2** *Move:* 3' (1') *Fighting Capability:* N/A *Saving Throw:* 7 *Damage:* Special *Dungeon Encounter:* 1 *Wilderness Encounter:* N/A *Morale:* 7 *Alignment …

  • Grimp

    [[File:480179 | class=media-item-align-right | grimp.png]]*Armor Class:* *Hit Dice:* ¾ (1d6 hp) *Move:* 90' (30') *Fighting Capability:* +1 (bite or weapon) *Saving Throw:* 6 *Damage:* 1d3 or by weapon *Dungeon Encounter:* 1d6 *Wilderness …

  • Hobgoblin

    [[File:480181 | class=media-item-align-right | hobgoblin__2_.png]]*Armor Class:* 6 *Hit Dice:* 1+1 *Move:* 90' (30') *Fighting Capability:* +3 *Saving Throw:* 7 *Damage:* By weapon *Dungeon Encounter:* 1d6 *Wilderness Encounter:* 4d6 *Morale:* 8 …

  • Imp

    [[File:480182 | class=media-item-align-right | Imp.png]]*Armor Class:* 7 *Hit Dice:* ½ (1d4 hp) *Move:* 90' (30') *Fighting Capability:* +0 *Saving Throw:* 5 *Damage:* By weapon − 1 *Dungeon Encounter:* 4d4 *Wilderness Encounter:* 1d6 × 10 * …

  • Half-Goblin

    [[File:480189 | class=media-item-align-right | halforc2.png]]*Armor Class:* 6 *Hit Dice:* 1 *Move:* 120' (40') *Fighting Capability:* +2 *Saving Throw:* 7 *Damage:* By weapon *Dungeon Encounter:* 2d4 *Wilderness Encounter:* 3d6 *Morale:* 6 (8 …

  • Living Statue

    [[File:480184 | class=media-item-align-right | LivStatue.png]] h3. Crystal Statue *Armor Class:* 4 *Hit Dice:* 3 *Move:* 90' (30') *Fighting Capability:* +4 (two attacks) *Saving Throw:* 8 *Damage:* 1d6/1d6 *Dungeon Encounter:* 1d6 * …

  • Lycanthrope

    [[File:490378 | class=media-item-align-right | wererat.png]] h3. Wererat *Armor Class:* 7 (9 in human form) *Hit Dice:* 3* *Move:* 120' (40') *Fighting Capability:* +4 (bite) *Saving Throw:* 8 *Damage:* 1d4 or by weapon *Dungeon Encounter:* …

  • Phantom

    [[File:480190 | class=media-item-align-right | phantom.png]]*Armor Class:* 3 *Hit Dice:* 4** *Move:* 120' (40') *Flying:* 240' (80') *Fighting Capability:* +5 *Saving Throw:* 8 *Damage:* 2d6 energy drain *Dungeon Encounter:* 1d4 *Wilderness …

  • Pixie

    [[File:480191 | class=media-item-align-right | fairy.png]]*Armor Class:* 3 (−1 when invisible) *Hit Dice:* 1*** *Move:* 90' (30') *Flying:* 180' (60') *Fighting Capability:* +2 *Saving Throw:* 7 *Damage:* 1d4 *Dungeon Encounter:* 2d4 *Wilderness …

  • Rhagodessa

    [[File:480193 | class=media-item-align-right | rhagodessa.gif]]*Armor Class:* 5 *Hit Dice:* 4+2 *Move:* 150' (50') *Fighting Capability:* +6 (leg/bite) *Saving Throw:* 9 *Damage:* suckers/2d8 *Dungeon Encounter:* 1d4 *Wilderness Encounter:* 1d6 * …

  • Shrieker

    [[File:480202 | class=media-item-align-right | shrieker.png]]*Armor Class:* 7 *Hit Dice:* 3 *Move:* 9' (3') *Fighting Capability:* N/A *Saving Throw:* 8 *Damage:* N/A *Dungeon Encounter:* 1d8 *Wilderness Encounter:* N/A *Morale:* 12 *Alignment:* …

  • Troll

    [[File:480203 | class=media-item-align-right | troll.png]]*Armor Class:* 3 *Hit Dice:* 4+1 *Move:* 90' (30') *Fighting Capability:* +6 *Saving Throw:* 9 *Damage:* By weapon +2 *Dungeon Encounter:* 1d6 *Wilderness Encounter:* 2d6 *Morale:* 10 * …

  • Zombie

    [[File:480205 | class=media-item-align-right | Zombie.png]][[File:480193 | class=media-item-align-right | rhagodessa.gif]]*Armor Class:* 8 *Hit Dice:* 2 *Move:* 90' (30') *Fighting Capability:* +3 *Saving Throw:* 7 *Damage:* 1d8 or by weapon * …

  • Yellow Mold

    [[File:480207 | class=media-item-align-right | yellow_mold.png]]*Armor Class:* N/A *Hit Dice:* 2* *Move:* 0' *Fighting Capability:* N/A *Saving Throw:* 7 *Damage:* 1d6 + suffocation *Dungeon Encounter:* 1d8 *Wilderness Encounter:* 1d4 *Morale:* N …

  • Spectre

    [[File:480210 | class=media-item-align-right | specter.png]]*Armor Class:* 2 *Hit Dice:* 6** *Move:* 150' (50') *Fighting Capability:* +7 *Saving Throw:* 9 *Damage:* 2d8 energy drain *Dungeon Encounter:* 1d4 *Wilderness Encounter:* 1d8 *Morale:* …

  • Skeleton

    [[File:480209 | class=media-item-align-right | Skeleton-ffv-ios.png]]*Armor Class:* 7 *Hit Dice:* 1 *Move:* 60' (20') *Fighting Capability:* +2 *Saving Throw:* 7 *Damage:* By weapon *Dungeon Encounter:* 3d4 *Wilderness Encounter:* 3d10 *Morale:* …

  • Vikla

    Vikla was an elderly [[Goblin | gobliness]] and sorceress who inhabited the dungeon wing of the Old Fortress basement (areas [[Old Fortress B1 | B1.52-54]]). She was in the middle of fashioning some simple wooden [[Golem | golems]] to assist her tribe …

  • Shakla

    Shakla was a [[Hobgoblin | hobgoblin]] who ruled as chieftain over all of the goblin-kin dwelling in the [[The Old Fortress | Old Connaian Fortress]]; he styled himself "the Goblin-King" and kept his throne-room in area [[Old Fortress B1 | B1.59]]. …

  • Grok

    Grok is a [[Goblin | goblin]] shaman who inhabits the [[Old Fortress G0 | main level]] of the [[The Old Fortress | Old Connaian Fortress]]. Apparently a figure of some authority to the goblins and [[Imp | imps]] dwelling on that level, Grok actually …

  • Pixie Elder

    The chieftain of the [[Pixie | pixies]] who live in the [[Sprites' Glade | Sprites' Glade]] in the [[Lornwood]], the Pixie Elder takes the form of a small, slender, white-bearded, gnome-like old man. He has met the adventuring company on friendly terms, …

  • Jaxter

    Chieftain of the highwaymen who dwelt at the [[Bandit Camp]] four leagues northeast of [[Sægen Village | Sægen Village]], Jaxter was a foppish sort of swashbuckler. He managed to run [[:werterrix | Werterrix the ogress]] through with his [[elfsteel]] …

  • Anarxis

    [[File:499292 | class=media-item-align-center | RH_Black_Dragon_web.jpg]] Anarxis of the North is a great black dragon who appeared in the northern regions of [[Shade Isle]] about a hundred years ago. He attacked the dwarven kingdom there, driving …

  • Domstag Golem

    A Domstag Golem is a statue of the evil god [[Domstag]], animated through magic into a semi-intelligent creature called a [[Golem | golem]]. Unlike ordinary stone golems, which are hewn from solid rock and move entirely by means of magic, Domstag Golems …

  • Paint Spectre

    [[File:499329 | class=media-item-align-right | ghostly_painting.jpg]]The paint [[Spectre | spectre]] was a semi-corporeal undead being whose physical form was composed entirely of paints in many different colors. The adventuring company encountered this …

  • General Diro's Geist

    [[File:499293 | class=media-item-align-right | undad_soldier.jpg]]The [[Geist]] of General Tullius Maximus Diro was found by the adventuring company, haunting (appropriately enough) the central area of Diro's Tomb (area [[Old Fortress F1 | F1.73]] within …

  • Snake

    [[File:480170 | class=media-item-align-right | Cobra-ff1-ps.png]] h3. Spitting Cobra *Armor Class:* 7 *Hit Dice:* 1* *Move:* 90' (30') *Fighting Capability:* +2 *Saving Throw:* 7 *Damage:* 1d3 + poison *Dungeon Encounter:* 1d6 *Wilderness …

  • Pirate

    [[File:481832 | class=media-item-align-right | Pirate_FFII_PSP.png]]Pirates are seafaring robbers and outlaws. Unlike [[Bandit | bandits]], pirates tend to be men-at-arms (1d8 hp, FC +2), albeit lightly armed and armored; and their leaders are [[Fighter …

  • Hydra

    [[File:481837 | class=media-item-align-right | Hydra-ff1-gba.png]]*Armor Class:* 5 *Hit Dice:* 5 to 12 *Move:* 120' (40') *Fighting Capability:* +6 to +12 (one attack per head) *Saving Throw:* 9 to 12 *Damage:* 1d10 each *Dungeon Encounter:* 1 * …

  • Edmund

    Edmund is a [[Vampire | wampyr]] who guards [[Shade Abbey]]'s [[Shade Abbey 1B | Temple of Spiritual Devotions]] level. He seems to have some sort of deal with the [[Church of Acrefatum]], whereby he serves as their temple-guardian in exchange for... …

  • Vampire

    [[File:487474 | class=media-item-align-right | Vampire_psp.png]] h3. Wampyr *Armor Class:* 2 *Hit Dice:* 7** *Move:* 120' (40') *Fighting Capability:* +8 *Saving Throw:* 10 *Damage:* 2d10 energy drain *Dungeon Encounter:* 1d4 *Wilderness …

  • King of Cards

    [[File:499290 | class=media-item-align-right | kingofcards.jpg]]The King of Cards is a bizarre, spirit-like entity haunting [[Shade Abbey]]'s [[Shade Abbey 1B | Temple of Spiritual Devotions]]. He seems to assume the form of a man, but with pasty white …

  • Beholder

    [[File:487472 | class=media-item-align-right | EvilEye-ff1-psp.png]][[File:490336 | class=media-item-align-right | Minitaur.png]] h3. Spectator *Armor Class:* 6 *Hit Dice:* 5** *Fly:* 120' (40') *Fighting Capability:* +6 (bite) *Saving Throw:* …

  • Pech

    Pechs are a class of sprite, like [[Pixie | pixies]] and [[Nixie | nixies]]. Pechs are earth-sprites: physically, the resemble gnomes, but with gentler features, smaller noses, and very long and pointed ears. Their skin isn't just the color of rock: it …

  • Roc

    A roc is a gigantic bird, big enough to snatch up an elephant or a dragon in its claws and carry it off. There seems to be such a beast "nested":https://shade-isle.obsidianportal.com/wikis/rocs-nest up on [[Thunder Table]].

  • Berserker

    [[File:487562 | class=media-item-align-right | FF3NES-Berserker.gif]]*Armor Class:* 7 *Hit Dice:* 1+1* *Move:* 120' (40') *Fighting Capability:* +3 *Saving Throw:* 7 *Damage:* By weapon + 2 *Dungeon Encounter:* 1d6 *Wilderness Encounter:* 3d10 * …

  • Moreau

    [[File:487473 | class=media-item-align-right | moreau.png]] h3. Canine Moreau *Armor Class:* 5 *Hit Dice:* 3+1 *Move:* 60' (20') *Fighting Capability:* +5 (claw/claw) *Saving Throw:* 8 *Damage:* 1d6/1d6 *Dungeon Encounter:* 1d8 *Wilderness …

  • Harpy

    [[File:490338 | class=media-item-align-right | Harpy.png]]*Armor Class:* 7 *Hit Dice:* 3* *Move:* 60' (20') *Fly:* 150' (50') *Fighting Capability:* +4 (claw/claw/weapon) *Saving Throw:* 8 *Damage:* 1d4/1d4/1d6 + special *Dungeon Encounter:* 1d6 …

  • Minitaur

    [[File:490336 | class=media-item-align-right | Minitaur.png]]*Armor Class:* 6 *Hit Dice:* 4 *Move:* 120' (40') *Fighting Capability:* +5 (gore/bite or one weapon) *Saving Throw:* 8 *Damage:* 1d4/1d4 or by weapon +1 *Dungeon Encounter:* 1d8 * …

  • Hag

    [[File:490350 | class=media-item-align-right | Hag__2_.png]] h3. Black Hag *Armor Class:* 4 *Hit Dice:* 7+2** *Move:* 120' (40') *Fighting Capability:* ==+9== (claw/claw/bite) *Saving Throw:* 12 *Damage:* 1d4/1d4/1d6+special *Dungeon …

  • Princess of Hearts

    The Princess of Hearts appears to be a beautiful maiden with golden curls, wearing a pink dress covered with frills and hearts. There's something _strange_ about her, though. For one thing, she seems to live within [[Shade Abbey]]'s [[Shade Abbey 1B | …

  • Sphinx Gargoyle

    [[File:499291 | class=media-item-align-right | mummy-zombie.jpg]]This was a giant sphinx-shaped [[Gargoyle | gargoyle]] that the adventuring company fought within [[Shade Abbey]].

  • Stirge

    [[File:493014 | class=media-item-align-right | Stirge.png]]*Armor Class:* 7 *Hit Dice:* 1* *Move:* 30' (10') *Fly:* 180' (60') *Fighting Capability:* +2 *Saving Throw:* 7 *Damage:* 1d3 *Dungeon Encounter:* 1d10 *Wilderness Encounter:* 3d12 * …

  • Shadow

    [[File:493015 | class=media-item-align-right | Shadow.png]]*Armor Class:* 7 *Hit Dice:* ==2+2==* *Move:* 90' (30') *Fighting Capability:* +4 *Saving Throw:* 8 *Damage:* 1d4 + special *Dungeon Encounter:* 1d8 *Wilderness Encounter:* 1d12 *Morale:* …

  • Kalidah

    [[File:496668 | class=media-item-align-right | kalidah-color.jpg]]*Armor Class:* 5 *Hit Dice:* 5 *Move:* 120' (40') *Fighting Capability:* +6 (claw/claw/bite) *Saving Throw:* 9 *Damage:* 1d8/1d8/1d8 *Dungeon Encounter:* 1d4 *Wilderness Encounter …

  • Giant Centipede

    [[File:496758 | class=media-item-align-right | centipede.png]]*Armor Class:* 9 *Hit Dice:* ½ *Move:* 60' (20') *Fighting Capability:* +0 *Saving Throw:* 5 *Damage:* Poison *Dungeon Encounter:* 2d4 *Wilderness Encounter:* 1d8 *Morale:* 7 * …

  • Cœurl

    [[File:499275 | class=media-item-align-right | Coeurl_FFII_PSP.png]]*Armor Class:* 4 (effective 2) *Hit Dice:* 6* *Move:* 150' (50') *Fighting Capability:* +7 *Saving Throw:* 9 (effective 11) *Damage:* 2d4/2d4 *Dungeon Encounter:* 1d4 *Wilderness …

  • Hippogriff

    [[File:499276 | class=media-item-align-right | hippogriffsprite.png]]*Armor Class:* 5 *Hit Dice:* 3+1 *Move:* 180' (60') *Fly:* 360' (120') *Fighting Capability:* +5 (claw/claw/bite) *Saving Throw:* 8 *Damage:* 1d6/1d6/1d10 *Dungeon Encounter:* 0 …

  • Red Drake

    [[File:499277 | class=media-item-align-right | red_dragon_small.png]]*Armor Class:* −1 *Hit Dice:* 10** *Move:* 90' (30') *Fly:* 240' (80') *Fighting Capability:* +11 *Saving Throw:* 11 *Damage:* 1d8/1d8/4d8 *Dungeon Encounter:* 1d4 *Wilderness …

  • Chocolate Bunny Golem

    [[File:499289 | class=media-item-align-right | evil_chocolate_bunny_by_alexandros_ch.jpg]]The Chocolate Bunny Golem was one of the many twisted constructs found in [[Castle Melènkâr | Castle Melènkâr]]. Somewhat similar to a mud [[Golem | golem]], this …

  • Giant Slinky Dog

    A dangerous automaton haunting [[Castle Melènkâr | Castle Melènkâr]], the Giant Slinky Dog was basically a clockwork robot dog with a long, entangling spring for a body. After the construct was taken apart, a strange [[Soul Shard | crystal shard]] was …