Grimp

grimp.pngArmor Class:
Hit Dice: ¾ (1d6 hp)
Move: 90’ (30’)
Fighting Capability: +1 (bite or weapon)
Saving Throw: 6
Damage: 1d3 or by weapon
Dungeon Encounter: 1d6
Wilderness Encounter: 1d8 × 10
Morale: 7 (9 with chieftain present)
Alignment: Chaotic
XP Value: 7

Grimps are greater imps (also called “forest imps”). They’re bigger and meaner than common tunnel-dwelling imps, and they’re also thankfully rarer—but when they are encountered in a forest that they call home, look out—they’ll come swarming down from treetops in droves. Grimps have skin that looks like tree-bark, mottled green and brown in color; in forests, this can sometimes give them the advantage of camouflage. It’s possible that grimps originated as a hybrid of goblin and imp. (In spite of this, unlike both of those species, grimps are unaffected by sunlight.)

Grimp

The Shade Isle Campaign jhiggins327 jhiggins327