Half-Goblin

halforc2.pngArmor Class: 6
Hit Dice: 1
Move: 120’ (40’)
Fighting Capability: +2
Saving Throw: 7
Damage: By weapon
Dungeon Encounter: 2d4
Wilderness Encounter: 3d6
Morale: 6 (8 with a leader present)
Alignment: Chaotic
XP Value: 10

A half-goblin is a hybrid of a goblin and another race, usually a human (but also possibly an ogre or a hobgoblin). Half-goblins can usually pass for human if they keep their features concealed by a hood or a mask. They are sometimes employed as spies, assassins, and other secret agents of Chaos. Like grimps and hobgoblins, half-goblins (or, as they’re known in the goblin-language, balaakh, which is a word with a decidedly unflattering literal meaning) are unaffected by sunlight.

Half-Goblin

The Shade Isle Campaign jhiggins327 jhiggins327