Minitaur

Minitaur.pngArmor Class: 6
Hit Dice: 4
Move: 120’ (40’)
Fighting Capability: +5 (gore/bite or one weapon)
Saving Throw: 8
Damage: 1d4/1d4 or by weapon +1
Dungeon Encounter: 1d8
Wilderness Encounter: 1d10
Morale: 10
Alignment: Chaotic
XP Value: 160

A miniature minotaur, the minitaur is a tough little bastard: four hit dice packed into a dwarf-sized frame, and strength enough to either gore and bite in a round, or to attack with a weapon at +1 to damage. Like ordinary minotaurs, minitaurs have a flawless sense of direction and cannot become lost in a maze or a labyrinth.

The only minitaur that the adventuring company has ever encountered was found within Shade Abbey’s Temple of Devotions, in the Maze of Minos.

Minitaur

The Shade Isle Campaign jhiggins327 jhiggins327