Armor Class: 7
Hit Dice: 2+2
Move: 180’ (60’)
Fighting Capability: +4
Saving Throw: 8
Damage: 1d6
Dungeon Encounter: 2d6
Wilderness Encounter: 3d6
Morale: 8 or 6
Alignment: Neutral
XP Value: 65

Normal wolves are pack-hunters, so when their pack is reduced to 50% or fewer of their original number, their morale falls from 8 to 6.

Dire Wolf

Armor Class: 6
Hit Dice: 4+1
Move: 150’ (50’)
Fighting Capability: +6
Saving Throw: 9
Damage: 2d4
Dungeon Encounter: 1d4
Wilderness Encounter: 2d4
Morale: 8
Alignment: Chaotic
XP Value: 205

Dire wolves (also known as wargs) are a larger, meaner, more intelligent breed of wolf. They are capable of speech. Packs of dire wolves are known to ally themselves with goblin tribes, serving them as mounts.


The Shade Isle Campaign jhiggins327 jhiggins327