Zombie

rhagodessa.gifArmor Class: 8
Hit Dice: 2
Move: 90’ (30’)
Fighting Capability: +3
Saving Throw: 7
Damage: 1d8 or by weapon
Dungeon Encounter: 2d4
Wilderness Encounter: 4d6
Morale: 12
Alignment: Chaotic
XP Value: 40

Zombies are the mindless undead corpses of humanoids, animated with Chaotic magic. Like all undead, they can be turned away by a druid or a paladin; they are not affected by sleep or charm; they are −2 to save vs. fire but +2 to save vs. cold; and they do not breathe, make no noise when they move, and radiate no heat. Because zombies are so slow and shambling, they always lose the initiative and act last in a round.

Zombie

The Shade Isle Campaign jhiggins327 jhiggins327